Tag Archives: space

Scenographic Protractor // Perspective

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“With thanks to Bill Hastings, some images from instructional books on perspective. 300 years on and people still persevere to find a scientific method of depicting space.”

*via Interior Prospect (+)

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Thinking // Design – Architecture Methodology

In this post we are going to talk about the famous

“Positive Grey Area”

a.k.a “process’ of a design project.

I found 2 articles in the [ThinkBig-Lab]
that combined make a nice guide for noobs & experts ^^

FUN


”In order for this to work, it must be fun. The key is to live the moment, working on each activity without thinking about the final result. Everything is good enough and you have to let it go, the more irrelevant and stupid what we propose or write on a post it, will be better. We must have an experimental attitude and take risks constantly.”

LEARNING BY DOING.

“In my opinion, it is the only way. As it is stated in the constructivist pedagogy: people learn through the interactions between the subject and the object. Knowledge is connected to the structure of the action, to the doing. It is the way to activate an actual process of collective creation, the fact of having something on your hands constantly allows you to interact. That is why we established a series of activities along the workshop, which will be better explained while analyzing in the next phase.”

MAIN PRINCIPLES

+ An holistic resolution of the problems. An approach to the problem from all possible angles. Do not break a problem into parts, but try to cover everything at once.

+ The user is the center of the process (user centered design). It is the common language when working in multidisciplinary teams. The user is the goal and also participates in the process.

+ It is a participatory and collaborative process (co-creation). Everyone can be creative. Creativity is not so much a gift but an ability to listening ideas and articulate them through your experience. The design thinker creates consciously an environment that facilitates the generation and evaluation of ideas in a heterogeneous group of agents.

+ The process is constantly changing: it never repeats systematically and we have to be actively creative with the process itself.

If architecture follows the path which the design has begun, then it will produce very interesting improvements and modifications in both directions.

Big up to ThinkBig-Lab again

Visit their blog for further infos & texts on the subject

How much does Hollywood earn ?

Great post by Information is Beautiful :

Major anti-online piracy laws like PIPA/SOPA and ACTA are designed to protect the intellectual property of businesses like the US movie industry.

Hollywood cites yearly losses of billions of dollars to illegal internet downloads as justification for new legislation. (source, PDF)

But what do the numbers say?

See our data and calculations: http://www.bit.ly/movierevs.

(And, um, if you can supply worldwide DVD sales figures, please get in touch!)


RESEARCH & DESIGN: DAVID MCCANDLESS
ADDITIONAL RESEARCH: MIRIAM QUICK
SOURCE: MOTION PICTURE ASSOCIATION OF AMERICA (PDF)
DATA: BIT.LY/MOVIEREVS
Thats all for now.
see u tomorrow

Sun Explosions ~ Shoot it Live

The previous days, after being a spacial part of one of the largest sun explosions of the decade, scientists around the world gathered to start a game predicting shows of  northern lights.( much the same as predicting the weather)

☀SOLAR STORMS ☀

[reminder]

Halloween Storms 2003

–ONGOING–

Jan. 22, 2012 – Over the weekend, the Earth’s magnetic field was struck by a coronal mass ejection (CME). The CME — a vast bubble of solar plasma that had erupted from the sun on Jan. 19 — took longer than expected to travel through interplanetary space, but on Sunday it made contact.

[Bjørn Jørgensen]

Jan. 23, 2012 — Serious sun explosions, the most powerful kind(X-flare),  focussed everyones attention leading to really big bets.

Jan. 24, 2012 –The promised aurora came at last, and hit Earth magnetic field.. creating some of the most beautiful auroras ever captured! [exact time of hit was a bit unexpected..10 min difference to the expected.. big payouts avoided]

[Göran Strand]


Northern lights travel over the sky with more than 500 miles per second. It lights up everything around us, and all snow was completely green. Fantastic night.

[Chad Blakley]

Jan. 25, 2012 –

-33 degrees celsius, lots of snow on the trees and great auroras. Can a night become better? The first show around 8 pm was great. Then nothing and nothing, just cold feets. But suddendly around 11 pm there was a second even larger show of dancing auroras. It became a late night…

[Peter Rogen]

—^—

Keeping on.. we may be protected from sun radiation due to our magnetic field.. but Mars has an atmosphere 100-times thinner than Earth’s and doesn’t possess a global magnetic field. When the CME hits Mars, it will experience an increase in radiation on the surface and may even have some of its atmosphere removed completely!

COM’ ON YOU SCIENTISTS..PLACE YOUR BETS ;)

Interactive Wall at UD // openFrameworks ✛ Kinect

Few months ago Flightphase were brought to this project by HUSH Studios as an Art and Technology Director to create, in collaboration with HUSH and 160over90, the image-based responsive environment at the University of Dayton. The 36-foot wall at the admissions center was to become an interactive attractor for the prospective students and their families. The result is an engaging live surface driven by simple elements beautifully choreographed.

The project evolved from a basic element, the cube, used as a mechanism to both animate the screen and show videos. Cube, also being the visual language of UD cubes were used in their orthographic projections, no camera, no lighting, and frequently rendering one of the faces of the cubes with the same color as the background. Each face of each cube is rendered with a single color, but this color changes depending on the faces’s angle to the camera. The color is picked from pre-designed image gradient that constitutes a palette. Altogether, the entire field of cubes, with how they overlap and with the negative-space shapes formed between the cubes, created an opportunity to create a variety of looks and patterns giving more more structural and dimensional appearance that could ‘open up’, rather than just being on the surface of the wall.

The fields of cubes were then animated with waves of activity. The designed Affectors start small and grow to their final size as they travel around. The longer the cube has been under the effect of the Affector, the more it is influenced by it. The gestural interaction is driven by 4 Kinect cameras, embedded in the ceiling in front of the wall providing viewer’s presence and movement.

The software was built using openFrameworks. For video tracking the team used a modified version of TSPS (Toolkit for Tracking People in Spaces). 2 Mac Minis were used to get input from the Kinect cameras — each Mac Mini running the TSPS app blending the input from two Kinects, and sending the contour information over to the Mac tower.

More details about the process with great insight into resolving both mapping and blending is available in the form of a case study on Flightphase’s website.

Client: University of Dayton, Agency: 160over90, Production Company: HUSH, Art & Technology Director: Flightphase

FLightphase credits: Creative Direction, Interaction Design, Bespoke Software Design

Creative Direction/Design: Karolina Sobecka, Technical Direction: James George, Jeff Crouse, Lead Sofware Development: Jeff Crouse, Additional Software Development: Caleb Johnston

Project Page

Flightphase is an art and design studio based in Brooklyn. We are dedicated to creating work that is engaging and evocative, creating a unique design and format solution for any challenge. We develop a variety of art and commercial projects, embracing emerging technologies, interactivity and new media as well as all the traditional tools of creative expression from pencils to film to product design.

Via : Creative Applications Network ☞ LINK