THIS
IS
SAD
hello little troll wannabeeezz…
back to the SS-zone, but something tells me that igmnorance levels are reaching an extreme high, so i am quite sure that ur gonna ♥ this one. A.N. Furman from da UK(+) and his project the Church of Perpetual Experimentation.
Amaazing models, pushing speculative narrations and architectural experimentations into groundbreaking fields..blah blah blah.we are not gonna bother u with all the autistic info, just enjoy botzz
∇ CLICK CLICK 4 MORE HD PICS ∇
Posted in Uncategorized
Tagged Adam Nathaniel Furman, anime, architecture, arts, church, crafty, dap, drl, furman, gaming, grf, hd, kke, klu, modelmaking, models, narrations, srl, student project, syt, the Pope, uk
yo,
not really sure what this post is about but lets get started.
When you are asked to play around (celebrate lolz) with “Typology” dont turn up with 20 models looking almost the same so you can get away with it.
Funny little sketches can alwayz result to better projects that you can think so dont throw them away or laugh at your friends’ drawing skills
The project is situated at a tongue of land in the former port of Düsseldorf. It is part of a linear construction development with mixed-use buildings by different international architects. The design aims to employ new technologies such as a spherical glass and stone facade and a slanted lift.
by Hans Hollein (+)
Here is some Typology with BALLS
Random Cool Picture
Something for our little hip / wannabe gay designers. We know how much you like random quotes from peepol you never heard about
< Ciao for Now >
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Posted in Uncategorized
Tagged architects, architecture, arts, criticism, design, discussion, funny, hans hollein, michael jordan of masturbation, models, talking, theory, typology, vacation, who won what ?
I know how excited you all are when realizing that many scenes from your favorite movies have been shot in physical models (SS example : Coraline)
Lets take it back to oldskool references on this topic
Dolls Replace Drawings in Film Cartoon
THOUSANDS of carved wooden dolls give a three-dimensional effect to a new type of animated-cartoon film developed by George Pal, Hungarian photographic expert. Instead of using pictures drawn and photographed in sequence to provide movement, the new cartoon-film technique employs numerous doll figures carved and painted to represent the various movements and facial expressions of a single cartoon character. As many as thirty different carvings of one figure may be photographed in sequence for one simple change in a facial expression.
This makes those dorky 3D walk-throughs seem a lot more useful doesn’t it?
Lilliputian’s-eye viewer puts you inside tiny model
A slender optical tube fitted with 18 miniature lenses provides realistic views inside architects’, landscapers’, town planners’, and other scale models. With a camera and adapter on the eyepiece, you get photos like the circular ones at left.
The British-made Modelscope is a combination microscrope, periscope, and telescope with an aperture at one side .3 inch from the end. On the floor of a 1:200 model, this corresponds to eye level at the same scale. At other heights, it shows vistas from windows, balconies, and other points. Made by Optec Reactors, Ltd., of London, the unit is distributed in the U.S. by H. C. I. Sales Corp., NYC.
via ModernMechanix (+)
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Posted in feat, Uncategorized
Tagged 3d walk through, architecture, behind the scenes, camera movement, cartoon film, design, dolls, film, inspiration, miniature, miniature lenses, model making, models, movie, movie making, photography, physical models, set design, studio