Tag Archives: digital

Toss & Turn \\ Fahad0850

zup/? long time no see but we are in your fantasy ~~

FG rims

FG rims

the ”Antagonist” Fahad0850, an inspired digital artist, presents his work all along the canvases using black schemes of his thoughts to apply it to some actual done work

– TRY to notice the passionate way of signature on each piece of his

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[Architectural Fantasies] by Sergey Skachkov

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Journey Begins

”Now it is early morning in a wonderful country among the high, exotic native-grasses. An intrepid explorer crew sets out on The Great Journey in the ship constructed from a big corn-cob. They dream to discover New Lands. It’s a significant event for their homeland, and so Queen under royal escort was attended a start of the journey. And of course, there are pressmen and TV-men here.”

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Zoomix

“They discovered a trunk in a garret of an old, derelict house. There was an archive of some traveller in the trunk. This archive contained some maps, diaries, some drafts, and a few postcards from different, unusual places. That’s one of them. There was the “Zoomix village” inscription on the reverse side.”

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The Great Bayan

inspired by amazing beauty of intricate cliffs of the Bayan-Aul. The Bayan Aul is an area in Kazakhstan

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Village Steampunk

 developing the theme from ‘Zoomix’ , ‘Wandering City’ 

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Chaos Melody

”I dream of strange, wonderful cities on the water and hear a beautiful tune. This is a parallel world that lives from its own law and rules. The metallic rasp of a technogeneous world serves as a background for the sound of horns warning about something. The very air seems replete with humming and buzzing melodies. This fantastic apparition fascinates and astonishes”

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concluding with The Big Game

( + . + )

Hansmayer Initial Studies \\ Subdivided Pavilions

BACK2BACK with the previous mentions of the FG on Subdivisional Systems

Computational Architecture//Michael Hansmayer

Hansmayer Basics \\ 2D Subdivision

  gettin 3D was an eaazzy wayout -

chcheckitout

☟DAT WAY

In recent years, much of the discussion in the field of algorithmic architecture and generative design has focused on agent-based models and what is more generally termed as complex systems. While there is no doubt that complex systems can produce intriguing results, the aim of this project is to use a very simple process to generate heterogenous, complex output. A simple process has the advantage of more control; its output is easier to predict and can therefore be more easily refined through subsequent parameter adjustments.

ze detail☟

This project begins the exploration of 3-dimensional subdivision processes. By modifying these algorithms to include additional weights, one can generate forms with entirely different attributes.  Each of the pavilions is based on two interlinked cubic frames, similar to a tesseract. The generative process for each of the pavilions is identical, only its parameters – specifically its division weights – are allowed to change.

FG ♥ Hansmayer

Sci-fi 3D Heart // ze skills

Lately I got some free time so there is a crazy amount of new stuff i discover everyday classified as worth-sharing.

Just for you some mad 3D skills by

Aleksandr Kuskov AleksCG

Bonus

a quick image from one of his other projects

Hansmayer Basics \\ 2D Subdivision

- Healing time -Subdivision in this project refers to the recursive division of a  polygon into smaller components based on defined rules. Those rules specify how many new quads are produced in each iteration. These rules determine also the shape of the new quads by specifying the placement of their vertices. The position of every new vertex is defined as a weighted interpolation of its parent vertices.

to get more into it, back2theFG –> Computational Architecture//Michael Hansmayer (Link)

Subdivision System I

Constant Weighting Rules

Subdivision System II

Interpolated Weighting

COOL OR WHA?

via(+)

Akos Major II – Conversions

This is the 2nd post today about the work of Akos Major. I find his shots extremely interesting since he manages to combine very complex targets in clear (almost minimal) results

Click 2 see full.size ☟

ciao for now

Le F.G

Excessive Workshop // why not ? lol

Well the situation is quite complicated here. I mean, I get your problem. You are chinese and found yourself in f*ckin Vienna! Yes, i know its cold. Then they told you… you had to do architecture and one day……the one and only…..THE HERNAN is coming to your city

FUCK YEAAAH!

You dont know any rules, but decided to break all of them.

FUCK YEAAAH!!!

lets replace this…

with THIS!

hahah fricking amazing!

I dont know..maybe im too dry to appreciate it or it was just a 3 day gathering to define who has the longest grasshopper d*ick..why not (?) in the end of the day

Conventional section & text following

“This project is based on two kinds of elements and their respective mutations. The white elements, which combine to form both the soft curvilinear and the hard straight body. They are the main structure and first layer of the enclosure. The black elements are more of an organic nature and work as the second layer of enclosure on the outside and as floors inside. The contrast and transition between these elements give the project its unique character.

The circulations of the tourists and pilgrims are separated. At the same time, different interior space for these 2 groups of people are created. The main Nave is on the top of the building and a bigger entrance square is created for the ceremonys during the year. The program inside the nave stays within the range a classic gothic cathedral offers, but the way how people enter the space and how the vision and visual impression changes when people move inside the cathedral becomes much more dynamic.”

 

EXUBERANT (x 3)

 

Note: we liked a few other projects which came out of this Austrian gathering. This one tho was 2 cool 4 skool and could not hesitate

ciao

FG doggger

Heroes no more

holla bots,

Christopher Carlson in his Wolfram Blog (+) provides an uber cool mathematical run-through of your favooorite projects. hah

“It started with an innocent experiment in lofting, a technique also known as “skinning” that originated in boat-building. I wanted to explore some three-dimensional forms, and a basic lofting function seemed like a quick ticket to results. I dashed off the functionLoft, which takes a stack of three-dimensional contours and covers it with a skin of polygons.”

"Loft uses Mathematica’s GraphicsComplex primitive to factor out the geometries of the polygons from their topologies. The contour point coordinates are collected in the first argument. The second argument is a list of Polygons whose coordinate values are replaced by integer indices into the coordinate list. My Loft function was straightforward to write, but required a little fancy footwork with indexing to get the polygons wired onto the points in the right way.”

 

“Even this trivial parameterization of a scaled and twisted half-sphere yields an amazing variety of  forms, each of which suggests interesting avenues to explore.”

The last of those forms brought to mind Norman Foster’s Swiss Re building in London, nicknamed by the locals “the Gherkin.”

“I wondered how convincingly I could model the Gherkin in Mathematica. It was immediately obvious that my simple Loft function was not up to the task of replicating the white diagrid framing structure employed in the Gherkin, so I set out first to generalize Loft. One thing lead to another, and soon I had the much larger but much more flexible function Build, with which I could explore not only Foster’s Gherkin but a large number of other architectural forms based on the simple idea of hanging panes, panels, mullions, and framing members on grids of points.

My Build function works like Loft, but gives me much more flexibility in specifying elements like tubes and polygons and how they are repeated on the contour grid. LikeLoftBuild’s first argument is a set of contours. The second argument is aGraphics3D-style primitive list whose primitives contain an extra argument that specifies how they should be repeated on the contour grid.

If you imagine the contours numbered from bottom to top and the points in the contours numbered from left to right, {point, contour} indices correspond to coordinates in an integer coordinate system. The primitive
Polygon[{{0,0},{1,2},{1,0}}] appears on a contour grid like this.”

 

“In linear primitives like Line and Tube, the repetition argument specifies the frequency with which the primitive is repeated horizontally, or for horizontal primitives, vertically. By combining repetitions of polygons, tubes, and lines, Build gives me great flexibility in describing assemblages of panes and structural members. Here’s an abstract structure I generated to exercise all of Build’s primitives.”

As a final step, I refined the contour points at the top to add the dome-like cap at the top of the Gherkin.

I won’t deny that from there it required a surprising amount of detailed work usingBuild to make a finished model. The Gherkin’s body, its cap, the topmost dome, the rings, and the boundaries of and transitions between the separate parts all required individual attention. To select material properties and lighting, I set up Manipulaterigs and exercised the sliders until I found the right values. Here is the result.

Post-processing via replacement rules can operate on the geometry of an object as well as its appearance attributes. Because all of the coordinate data of my model resides in the first argument of GraphicsComplex, coordinate transformations are particularly easy. And since all of the graphics primitives are all wired to the same coordinates, the primitives automatically move in concert and remain connected when the coordinates are transformed.

Using that technique, I wrote this Manipulate to explore variations in the radial geometry of the Gherkin.

 

 

*BONUS*

 

 

 

Photography // Christian Stoll

holla,

New post under the “wisdom” page just for you. Amazing photos by Christian Stoll (+)

Just enjoy, as simple as that..

Short bio:

“Since 1991 Christian Stoll has been working as a freelance photographer, now shuttling between the two worlds of New York city and Düsseldorf, Germany.                     

In past years Stoll’s photography has been a major influence on the corporate image of global companies like General Electrics, IBM and Microsoft.

Without being compelled to show greatness, he nonetheless succeeds in making greatness visible with his architectural settings and interior shots.                                                                                                                                                                                                                                                                       

In his still life photographs even the most banal objects undergo a metamorphosis, which may be the result of intensive digital processing,

which transforms them into objects of desire.

Christian Stoll works for numerous global brands and companies and for their networking companies and creative agencies.”

The rest of the photos are HD so better see them in a gallery view

Photoshop CS4 Tutorials//THE BJARKE

The truth is, our little troll minions, that we had another article under construction for you tonight…something like how super-creative and uber-versatile danish architecture firms are…

Instead, here is some food for thought…(Sad no?)

   OHHH YEEEAAH!DROP THE BEATS!!!

 SOOO…

NOTE1 Think about it

NOTE2 The chinese interns working on the site must have had so much fun…