Tag Archives: architecture bitch

Intelligence//gimme some more*

Allthough making an uber-sarcastic/funny/edgy post seems to be the most appropriate way of doing things around this site(we actually DO enjoy making fun of you, wha?), we decided to once again wash you with the light of experience/knowledge. So heads up ‘cos some serious shit is coming up….

Vasco Murao(+) is a Portuguese architect concentrating on the production of narrative drawings, redefining the edges between speculative and utopian concepts. Incredibly detailed line drawings of interconnected buildings reminiscent of medieval hilltop towns, come together to form projections of some futuristic, low-tech (yeah, wad’up Sci-Arc nerds..?) cityscapes, and even mutate to stipulate new  arrays of our built environment. All this Ink-style bitchez

Watch and learn.


                                                                                         this is GANGSTA..!

President’s Medals//Epic Fail No.1 OR a speculative research in the middle of nowhere

^^^, sup little bitchez!!?

Just yesterday we had a crazy night out with Winy the Maass. During the crazy champagne war action we had the chance to discuss a super juicy architectural topic.
The potential difference between stealing, copying and developping someone’s else idea.
Need I not refer to our close friend Mark.

Anyway, just after revealing to you both Part 1 & 2 President’s Medals Winners we have a series of projects which have caught our attention.

Today we will be sharing with you a continuation of Carl Fredrik Valdemar Hellberg’s work coming straight from the AA in London.

Here is a link to the original project submitted (+)

“In the desert northeast of Los Angeles in an abandoned city called California City the 739600m2 Second Community floats above the desert floor like a mountain avatar. In its crater the 1500 heliostatic mirrors reflect the light onto the artificial sky covering the desert of the trans-identity port. With a capacity of 40,000 people the port gathers in its featureless white space individuals open to role-play. “

“The Second Community explores an alternative identity tourism that goes beyond the virtual space of online role-playing games, the open desert of the Burning Man festival and the convention halls of Cosplayers.”

“Spanning half a kilometer the artificial desert of the port isolates the person in a void of imagination where the persona of an individual becomes a fugitive and creative semiotic gadget which collectively generate a public space of radical self exploration an experimentation.”

“The porous mountain avatar surrounding and supporting the sky of the port collects its energy from the concentrated solar power plant in the center of the crater, harvesting the power of the sun and delivers it to the caves around the centered port where the identity tourists prepare for the events in the port.”

“Totally! And I was like, this thing is full on ugly. Like a bridge on acid with all that metal and stuff. And oh my God, its freaking huge and it was so strange, cuz there were like no walls or doors and everything was like totally white.”

“There were like thousands of people totally doing weird cool stuff. You should totally come, its freakin gnarly!”

For the F.G team this was an opportunity to initiate a speculative research concerning projects in the middle of nowhere.

Big up to mi boi Valdemar and our hommies down the AA and RIBA


Dex+3 Int+8 Cha+4 Str+6 // The CHICKEn BIBLE

Waadup stupid architecture bitcheez?

We decided to share with you a few extracts from THE BIBLE / our own personal handbook with insights on “how to make it” in our field, composed after numerous interactions with firms such as OMA, AMO, MCA, MAD, Foster & Partners, Diller & Scofidio, Zaha Hadid’s left hand (a.k.a Patrick Schumacher’s right hand) and our first internship as chinese slaves in JN’s office.



1.Always sketch and speculate on the train/plane/private jet, while going from one place to the other. These are your most creative moments.   + You look cool

2.When rendering:

a.Always pass at least a day or two testing possible  views and cameras for your 3d scene.

b. ALWAYS save test sceneports.

3.When producing a presentation/competition document, ALWAYS print it as small as possible. Thats when the true beauty of your drawing comes out.

4.Your body must be fit at any time. ALWAYS go to the gym.
(our scouting team reports: that Tobias Klein used to hit the gym twice a day as a student)

5.So must be your mind. Decompress often.
Intense club sessions between work will boost  ur creativity up to 400%

6.Every self-respectful architect wakes up with the following.

a. gay style tea (kusmi, of course)

b. checking emails for at least 2 hours

c. replying to emails for at least 2 hours

d. F5

7. Drugs give you the illusion of being creative and uber cool.
Its a win – win situation!

8.Develop your multi-tasking skills
a.It is said that Peter Zumthor is able to breathe and think at the same time!

b. When Hernan Diaz Alonso is running good can breathe and loft at the same time

c. Bjarke once did a diagram that looked also as a drawing(AT THE SAME TIME)

d.Bjarke again, using a mouse once : rotated, pushed and scaled(1D) his overworked cubic 3D model (AT THE SAME TIME)

 9.There is nothing cooler for your iPhone’s homescreen than one of your drawings/renders.The smaller, the better…

10.If any of you have ever even downloaded Autocad app  for iPhone/Pad admitt it. U r clinically retarded.



Today’s most popular term leading to our blog through Google has been

“architecture bitch”